[TRANSMISSION] Blueprint Tracker + Weapons Range
A new transmission is broadcasting from the SCOrg.org Nav Computer — two fresh systems just came online, and both are cleared for every signed-up pilot in the…
Greetings, Citizen.
A new transmission is broadcasting from the SCOrg.org Nav Computer — two fresh systems just came online, and both are cleared for every signed-up pilot in the 'verse. Grab your flight suit, pour yourself a cup of Big Benny's finest, and let's run diagnostics.
📡 Blueprint Progress Tracker — Now Live
No more spreadsheets. No more data pad scribbles. No more asking the org chat "hey did I already loot that one?"
The Blueprints mission page now lets you check off every individual blueprint item the moment it drops into your inventory — and it syncs straight to your personal pilot profile.
What's new on the flight deck:
Per-item checkboxes inside every mission modal — tick off exactly which schematics, components, or parts you've already received. Sidebar Favorites drawer — expandable mission cards with the same checkboxes, so you can triage your tracked missions at a glance without opening anything.
Aggregate progress bars on mission cards and modal headers showing how close you are to a full clear (e.g. 7 / 12 received).
Quantum-encrypted persistence — every check saves to your user account instantly. Log in from any terminal, anywhere in the system, and your progress follows you.
Name-keyed tracking — if the same blueprint drops across multiple missions, it counts everywhere. No double-farming.
It's basically a collection log for your Star Citizen blueprint grind.
🎯 Weapons Range — New Armory Module Deployed We built you a private range for personal FPS weapons — think of it as a Daymar test site, but without the rocks flipping your Cyclone.
Specs of the new loadout:
300+ weapons, 160+ attachments imported straight from the ship's databanks.
Live stat recalculation — bolt on a suppressor, a magnified scope, an extended mag, a heavy-barrel attachment, whatever. DPS, alpha, RPM, spread, and recoil all update in real time.
Damage-vs-Range charts that redraw as you swap gear, so you can actually see where your effective kill zone shifts.
Fire-mode tabs — swap between burst / single / auto variants and watch every stat pivot. Even edge-case dual-burst weapons like the Gallant now label their modes cleanly (Fast / Slow, High DMG / Low DMG).
Side-by-side compare — pit two builds against each other and settle the "Gallant vs P8-AR" debate once and for all.
Base / Modified toggle — see exactly how much a single attachment is actually doing for you. No more vibes-based loadouts.
Badge tooltips explaining what Small S1, Medium S2, Large S3 actually mean for your holster slots.
Pin it to your Dashboard for one-click access. Whether you're kitting out for Jumptown, Siege of Orison, or just flexing in Area 18, the Range has you covered.
⚡ Access Find them in the sidebar under Game Data, or pin them straight to your Dashboard.
Blueprints → /blueprints Weapons Range → /weapons-range
Fly safe. Aim true. Don't forget to claim your ship.
o7
— The SCORG.org Crew "Your wing mates in the 'verse"