Scrape, Munch, Cash Out: A Salvage Calculator That Names the Terminal

Scrape, Munch, Cash Out: A Salvage Calculator That Names the Terminal

Free Star Citizen salvage hub — scrape vs munch, hold-capacity payouts, and ranked sell terminals with live UEX prices for RMC, CMAT, Scrap, and Compboard.

Salvage is two jobs wearing one multitool. Scrape the hull skin into Recycled Material Composite. Munch the bones into Construction Materials and Scrap. Then you still have to pick a Reclamation & Disposal pad that isn't paying last week's joke.

The Salvage page does the second half before you quantum.

The Loop

• RMC higher aUEC per SCU. That's the scrape product. Worth planning the sell. • Construction Materials piles up fast on big wrecks, sells cheaper. Don't haul it across a system on a rumor. • Scrap / Compboard same calculator, same ranked terminals.

Pick Stanton, Pyro, Nyx, or All. Tap a hull preset (Vulture, Fortune, MOTH, Reclaimer) or type your own SCU. You get estimated full-hold payout, best price per SCU, and a ranked terminal list for that system.

How to Use It

  1. Open Salvage (public no login). Game Data → Salvage when signed in.
  2. Filter the system you'll actually sell in.
  3. Pick the material in the hold.
  4. Tap your ship or enter capacity.
  5. Fly to the top terminal. Refresh if the UEX stamp looks stale prices are crowdsourced; confirm at the kiosk before a long haul.

Why It Matters for Your Org

Reclaimer nights used to end with three people arguing Discord prices. Put the calculator on the brief. Assign a sell pad. Log the run in Sessions / Field Manual if you care about doctrine. Pair with Org Inventory when the RMC is org property, not pocket change.

Final Approach

Scrape first. Munch second. Sell where the number is biggest not where the last wreck happened to die.